Legend - Type List - Updates
AnimationPathTypes:
-1 = ANIMATIONPATH_NONE
0 = ANIMATIONPATH_IDLE
1 = ANIMATIONPATH_MOVE
2 = ANIMATIONPATH_DAMAGE
3 = ANIMATIONPATH_RANDOMIZE_ANIMATION_SET
4 = ANIMATIONPATH_MELEE_STRIKE
5 = ANIMATIONPATH_MELEE_HURT
6 = ANIMATIONPATH_MELEE_DIE
7 = ANIMATIONPATH_MELEE_FORTIFIED
8 = ANIMATIONPATH_MELEE_DIE_FADE
9 = ANIMATIONPATH_MELEE_FLEE
10 = ANIMATIONPATH_RANGED_STRIKE
11 = ANIMATIONPATH_RANGED_DIE
12 = ANIMATIONPATH_RANGED_FORTIFIED
13 = ANIMATIONPATH_RANGED_RUNHIT
14 = ANIMATIONPATH_RANGED_RUNDIE
15 = ANIMATIONPATH_RANGED_DIE_FADE
16 = ANIMATIONPATH_LEADER_COMMAND
17 = ANIMATIONPATH_HEAL
18 = ANIMATIONPATH_SLEEP
19 = ANIMATIONPATH_FORTIFY
20 = ANIMATIONPATH_MELEE_FORTIFY
21 = ANIMATIONPATH_PILLAGE
22 = ANIMATIONPATH_SENTRY
23 = ANIMATIONPATH_FOUND
24 = ANIMATIONPATH_IRRIGATE
25 = ANIMATIONPATH_BUILD
26 = ANIMATIONPATH_MINE
27 = ANIMATIONPATH_CHOP
28 = ANIMATIONPATH_SHOVEL
29 = ANIMATIONPATH_RAILROAD
30 = ANIMATIONPATH_GREAT_EVENT
31 = ANIMATIONPATH_SURRENDER